I just published my debut on The Escapist, which is one of the largest and most-innovative video-game communities out there.
Entitled “The Downside of Direct Downloads", I get into the nitty-gritty of why the emerging world of downloadable games may be hazardous to your health. If you can, PLEASE Digg it for me.
Here’s a sneak peak:
Accessing content online has some benefits for gamers. It's incredibly convenient. We can receive patches to update our games, download expansion packs and even purchase some games without leaving the couch. We can also download demos to try out new titles, something I wish I had 20 years ago before I bought garbage like Friday the 13th for the NES. But if you care about things like games staying affordable and having some choice as a consumer, you might want to start worrying right about now.
At its core, the movement from standard methods of content delivery to virtual ones is just a big, crazy chase for dollars. This shift will have a major impact on the whole supply chain from console-makers to software publishers and retailers.
Did I mention how helpful it would be to me if you Dugg this story?
I received a great deal of positive feedback from my coverage of baseball legend and options-trading “expert”